POV-Ray : Newsgroups : povray.general : Strange normal mangling issue : Re: Strange normal mangling issue Server Time
30 Jul 2024 12:22:54 EDT (-0400)
  Re: Strange normal mangling issue  
From: Mike Hough
Date: 25 Feb 2009 13:33:53
Message: <49a58f11$1@news.povray.org>
Looks like the normals are not set smooth in the mesh. How does the model 
look in the preview window of poseray when you import it? If they don't look 
smooth, go to the "groups" tab and use the "recalculate normals" option in 
poseray.

Mike

"HadleyRille" <nomail@nomail> wrote in message 
news:web.49a58c5bb203a2a6483613820@news.povray.org...
>I have a friend who's using POV-Ray to render a model I built for her.  I 
>used
> Poseray to convert it from a lwo to a POV scene.  I tested it, and was 
> able to
> get this using POV 3.6.1c under WindowsXP:
>
> http://homepage.mac.com/johnknoll/in/aptera_pov_render.jpg
>
> My friend takes the same scene, renders it using POV 3.6.1 under Linux, 
> and gets
> this:
>
> http://homepage.mac.com/johnknoll/in/lores_aptera4.png
>
> It sure looks like the normals are getting mangled, but it renders fine 
> for me.
> I expect that this is some issue with the linux build, but she claims to 
> have
> rendered many POV scenes including mesh objects and hasn't seen this issue
> before.  The only difference here is that the model came from Poseray. 
> Any
> thoughts about what might be going on, or what we might try to fix it?
>
> Thank!
>
>


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