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news: web.49a4b8353fe819b1955508870@news.povray.org...
> I'm kinda new to Moray and have worked with POV for years freehand so this
> experience with Moray is exilarating to say the least. I'm using the
> latest
> version of Moray....what is that 3.5 ? And the latest non-beta version of
> POV
> too.
>
> I've loaded bombs on F-105's and love the aircraft so to model the
> flightline at
> Korat, Thailand as it looked in 1966 I thought naturally, that I'd need
> the
> aircraft first. Here's what I have so far. It's made up of no meshes
> since
> Moray can't smooth meshes yet.
What do you mean? Moray can subdivise meshes at display and/or at export.
(in mesh edit tab)
You have a "Smooth mesh" option in the Edit menu as well
BTW you have a Anti-aliasing option in the render settings ;-)
>There's lots of Bezier patches and
> translational sweeps in this model. I can post the Moray model if anyone
> wants
> to mess around with it or work with it on their own.
>
> Next step is the landing gear and the armament hanging under the wings and
> belly.
> I have no idea how to do the UV mapping of "decals" yet and don't even
> know if
> it's possible but I'll come to that bridge eventually.
In Moray mesh editor you can edit uv coordinates of the number of faces you
want.
Right click of the name of the view you want and choose "UV" at the bottom
of the popup menu.
Now the image_map is displayed as a 1x1 square (Shift+F if the view is not
centered)
The UV coordinates of the vertices of the selected faces is displayed and
can be edited here
For more details on mesh edit, see Moray help topics, particularly "What's
new"
Marc
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