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Mike Raiford wrote:
> Did you paste the code, or did you run the executable?
I ran the executable. I have no idea how you go about compiling C# code.
> Though, I wonder where the bottleneck could be... Does Mono use JIT, or
> is it simply interpreting the bytecode?
I even tried AOT (compiling it to a native program), and it wasn't any
faster. But I now tried it again and ran top, it looks like the X server is
the bottleneck! Are you doing pixel-by-pixel changes without double
buffering or something? (causing an X command on every pixel drawn)
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