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Darren New wrote:
> Mike Raiford wrote:
>
> OK. I'm just saying ... what makes you think it's not "down to the wire"
> in this case? It doesn't look like you're doing anything in the inner
> loops of the tick that you couldn't do equally well in C, so why
> wouldn't the JIT generate equivalently efficient code?
>
Maybe it is, but everything is still managed code. The JIT should
produce efficient code, for sure, and it does. I was just happy to see
that an effect like this can be achieved, and with a relatively large
frame buffer. That's all I guess. Some seem to think that the .NET
framework, or that JIT environments are too slow for these sorts of
tricks, or effects.
I think, didn't someone port Quake to Managed C++?
>
> Cool. I've only done large-scale manipulations, not drawing
> pixel-by-pixel, so I guess I never ran into that problem.
>
Right, the GDI+ functions are generally pretty good for most drawing
situations.
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