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They look like bricks to me. Just need to dirty them up. Perhaps a
slope-dependent texture would do the trick?
"clipka" <nomail@nomail> wrote in message
news:web.49a177ee737725aca38248380@news.povray.org...
> Just a few old, weathered bricks.
>
> Genuine SDL, with area lighting, radiosity, focal blur and ground fog.
>
> 1h:14m on a P4 3.4GHz XP machine (MegaPOV 1.2.1)
>
> Not too happy with the look yet - I think those reddish boxes somehow fail
> to
> look like bricks for some unexplained reason.
>
> Maybe I should try the isosurface approach after all. But how can you
> define a
> box with rounded corners and holes in it as an isosurface?
>
> Comments / suggestions anyone?
>
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