Trevor G Quayle <Tin### [at] hotmailcom> wrote:
> Try using an area light but with an open cylinder around it to limit the light
> to a spot. You can effect the amount of soft shadowing by the size of the
> light/cylinder, etc. A while back I posted a method for making a square
> spotlight using area lights. It would probably provide a good starting point.
> I'll dig around and see if I can find it.
Out of curiosity: Didn't you even think of trying to define a light_source
as being a spotlight and an area light *at the same time*?
Because, as others noted, povray perfectly supports that.
--
- Warp
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