POV-Ray : Newsgroups : povray.general : Blob/bounding box issues : Re: Blob/bounding box issues Server Time
30 Jul 2024 12:26:26 EDT (-0400)
  Re: Blob/bounding box issues  
From: [GDS|Entropy]
Date: 20 Feb 2009 13:19:12
Message: <499ef420$1@news.povray.org>
Hmm...no takers? :-p

ian

"[GDS|Entropy]" <gds### [at] hotmailcom> wrote in message 
news:499c6ec6$1@news.povray.org...
> Hello,
>
> I am working on a snow/icicle macro currently, and due to certain issues 
> that I have faced, my code has forked....which is not at all what I 
> desire.
>
> I have three problems. Two have been solved individually by the fork, but 
> must be integrated to be truly considered "resolved". The third, I haven't 
> any clue how to approach. I shall elucidate:
>
> 1) Icicles not "blobbing" together (solved in SnowTest_2)
>    The solution to this problem required that I estimate the size of the 
> bounding   box resulting from the application of snow to an object X...but 
> resulted in initial blob placement insufficiencies.
>
> 2) Initial blob placement errors (solved in SnowTest_3)
>    The solution to this issue required the actual min/max extents of first 
> the initial object, and secondly of the union of the snowed on object and 
> the snow. This resulted in the inability to blob the icicles together as 
> found in nature.
>
> 3) Blobbing of the snow *and* the icicles. This is unresolved.
>
> What I am left with, are essentially two issues:
> A) How to integrate SnowTest_2 and SnowTest_3 so that the icicles both 
> blob together AND are positioned accurately, to be used in the solution to 
> (B)
> B) How to blob (A) with the initial snow.
>
> As is, the parse time for my snow macro *with* icicles is 1 second in one 
> method, and slightly longer in the second.
>
> I know that I am so close to the solution that it hurts, but I've been 
> looking at it so long I can't see the forest for the trees.
>
> I will post the source files required to evaluate this issue in p.b.s-f 
> (same thread name), and successful contributors to the unified resolution 
> of these issues shall be credited in the final release....I'm almost 
> there! :-D
>
> To those who wish to assist, please comment any references to SnowTex0 and 
> Ice2 and uncomment the vector pigments within the snowTest and icicleTest 
> macros, to avoid long renders. I have included the snow texture include 
> file, just for S's and G's.
>
> many thanks,
> ian
>
>


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