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nemesis wrote:
> Much more powerful procedural textures are coming to Blender soon enough,
> completely modifiable via the nodes editor as well. Anyway, most people into
> Blender -- and most other 3D apps as well -- simply use image maps, though
> being a povhead myself, I never quite adapted to the whole UV-unwrap thing
> either.
I had noticed that. The POV community seems more purist, perhaps because
POV's procedural textures are more powerful. One of my experiments consists
of seeing how to get POV to render a texture in a way that I can use it
easily as an image map. (Not hard. Just a matter of getting the texture
stack full of normals and displacements and all that right.)
> who simply occupy the whole screen with a single window, because that's the
> standard Windoze way. ;)
I never understood that myself. Blender makes it easy to work that way, but
I usually get nuts of windows are under other windows.
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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