POV-Ray : Newsgroups : povray.off-topic : kd-trees rule! : Re: kd-trees rule! Server Time
6 Sep 2024 11:19:23 EDT (-0400)
  Re: kd-trees rule!  
From: Darren New
Date: 13 Feb 2009 16:03:27
Message: <4995e01f$1@news.povray.org>
Darren New wrote:
> (Follow that to the next page for an actual Python example script.)

Oh, and if you notice, it's simple enough you can probably generate it 
programmatically too. That is, if you wanted to use something other than 
Python, you could probably have your Haskell program output Python script 
that would brute-force its way though the construction of your stuff in a 
very straightforward manner. So you're not losing anything by not having a 
sophisticated scripting language, and it's probably not any harder than the 
"trivial scripting language" example I made up.

The whole blender docs are rooted at blender.org. The manual is broken up 
into pieces that makes it not *too* hard to find stuff, but makes a lot of 
back references, so I'm not sure the "scripting" section would stand on its 
own if you don't know the difference between (say) an Object and an ObData.

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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