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>>> Indeed. Without having a way to talk to the native graphics control
>>> system to set up a drawing surface, OpenGL is no help. (There also seems
>>> to be some disagreement above whether you can use GLUT on Windows...)
>>
>> Again libSDL :)
>
> It seems to do lots of interesting stuff. Sadly, I can't get the Haskell
> bindings for it to work. :-(
And now I have it working - but apparently the Haskell binding doesn't
cover any of the actually useful functions, only the trivial ones. So I
can find out if the CPU my program is running on supports MMX, but I
can't, say, draw some pixels on the screen. >_<
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