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P Brewer wrote:
> Are there any tricks to speed up "complex" boolean objects?
>
> I have a hockey puck, with several thousand small prisms cut from the side to
> make a knurl texture on the side. I've manually bounded the puck, but POV still
> crawls once it starts rendering that surface.
>
> I'm hoping that by altering the way I put the initial objects together, I can
> speed it up.
Make it from a mesh. This should be easy to do procedurally. It will
render very quickly.
Regards,
John
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