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Darren New <dne### [at] san rr com> wrote:
> >> And a novel way of doing things. Perhaps Mirror's Edge was inspired a
> >> bit by Portal.
> >
> > Conceptually perhaps,
> That's what I meant, yes. More a "puzzle of how to get there" than anything.
At least if you turn the red hints off.
I didn't really understand the idea of those hints. When I started playing
the game, I turned them off (I knew about them from the demo) because I felt
that they were completely unnecessary and only ruined one of the assets of
such a game: Having to find the correct path, rather than it being shown you
right on your face.
Even without the hints it wasn't mostly very difficult to guess where to go
next. I can only assume that with the hints it would have been ridiculously
easy.
--
- Warp
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