POV-Ray : Newsgroups : povray.off-topic : Game recommendations : Re: Game recommendations Server Time
6 Sep 2024 15:21:38 EDT (-0400)
  Re: Game recommendations  
From: Darren New
Date: 10 Feb 2009 15:16:23
Message: <4991e097$1@news.povray.org>
Phil Cook v2 wrote:
> That could have been better. Both the story and design was very nice and 
> it had a few neat little platformng innovations such as the footprints 
> showing where you'd land, but it just lacked something IDK.

Exactly my feelings. It would be lame without the tie-ins to the book. Sort 
of like pron music without the porn to go with it.

> I've got SS2 to run on XP and added in the SHTUP high-def texture patch 
> without a problem if you've got Thief to run so should SS2.

Maybe I'll give it a try. I have three games already I've started and I 
can't get in spired to play any of them.

> To be fair you are stuck on a space-station or space-ship in SS1 and SS2 
> respectively so gray is the theme ;-)

I understand why. The right answer is to be clever.

Myst had a very small amount of data space available for the way it was 
built. So what do they do? They put you on an island, where there's a 
natural barrier preventing you from wandering, rather than just a "you can't 
go that way" message. None of this Undying "Jammed!" stuff.

> unlike some games I didn't get overtly lost in SS2.

I *still* get lost in Thief. :-) Even Bafford's Manor is pretty baffling 
sometimes.

>> And a novel way of doing things. Perhaps Mirror's Edge was inspired a 
>> bit by Portal.
> 
> Conceptually perhaps, 

That's what I meant, yes. More a "puzzle of how to get there" than anything.

-- 
   Darren New, San Diego CA, USA (PST)
   "Ouch ouch ouch!"
   "What's wrong? Noodles too hot?"
   "No, I have Chopstick Tunnel Syndrome."


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