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On Mon, 09 Feb 2009 09:19:45 +0000, Stephen wrote:
> On 7 Feb 2009 05:40:47 -0500, Jim Henderson <nos### [at] nospamcom> wrote:
>
>>>>That sounds vaguely French... ;-)
>>>>
>>> We don't like to remind the English that the Normans were French and
>>> ruled them. :)
>>
>>LOL, that's right, you're actually from Scotland IIRC. ;-)
>>
> Aye, Mon.
Scottish-Jamaican, apparently? ;-)
>>>>I'll still take the one in Ontario. :-)
>>>>
>>> Welcome to it ;)
>>
>>BTDT. Actually, my buddy there took me up to the CN Tower - one of the
>>tallest structures of its type in the world (in fact, the largest IIRC).
>>I'm sure the view was amazing during the day, but we got up there after
>>dark, so really all I could see were some city lights and a big black
>>space where the lake is.
>>
> But still a sight, I imagine.
Oh, yes, very much so. The ride on the lift was interesting, because you
can look out on the world as you go up. Then there's the observation
deck - you can stand on a glass floor (not ordinary glass, natch) and
look straight down 1500+ feet.
>>>>>>Logically, the next stop is Camden Road.
>>>>>>
>>>>> Ha! Ha! Morningtown Crescent.
>>>>
>>>>No, no, no, no, no.....Remember that we were playing under the new
>>>>revised standard rules, which don't allow U-turns. Which rule lets
>>>>you get to MC? ;-)
>>>>
>>> The rule of the 253 bus towards Euston.
>>
>>Well, ordinarily yes, but when Pratchforth's Restriction is in play (as
>>it obviously would be when U-Turns aren't allowed (see pp 172-174 & page
>>227 of Stovold's rules)), all direct routes between those two points are
>>in fact blocked. You don't think I'd make that move to Camden Road if
>>that restriction weren't in place, do you? ;-)
>>
> Flick, flick, flick. Right then.
>
> Kentish Town.
That's more like it. :-) We wouldn't want to come to a premature end,
after all. ;-)
Tufnell Park.
>>>>There are days I feel the same way.....It's amazing how much space
>>>>gets freed up when you don't keep old versions of VMware (for
>>>>example).
>>>
>>> I don't use VMware myself but I know what you mean. With me it is
>>> oodles of downloaded s/ware that I disregard after one play.
>>
>>That also was a factor in my recent hard drive purge as well - in fact,
>>it was a fair amount of OSS source code that I'd unpacked and built and
>>then left the directories (with code, object files, and executables) all
>>in my downloads directory. That's a good way to waste space. :-)
>
> With me it tends to be meshes and image maps that are duplicated all
> over my HDD. And versions of Pov animations, modeller files, Pov files
> and mpegs.
I could see that. Meshes can get quite big, at that. :)
Jim
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