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"P Brewer" <pbj### [at] wowway com> wrote in message
news:web.498f84077cfd3c13916e2c9f0@news.povray.org...
> Are there any tricks to speed up "complex" boolean objects?
>
> I have a hockey puck, with several thousand small prisms cut from the side
> to
> make a knurl texture on the side. I've manually bounded the puck, but POV
> still
> crawls once it starts rendering that surface.
>
> I'm hoping that by altering the way I put the initial objects together, I
> can
> speed it up.
I see you've already achieved a bit of a speed up, but in case you're still
interested, this does look like a hole cutting problem discussed a few years
ago.
Mike Williams put together a page describing the problem and a few
alternative approaches to minimising the slowdown at
http://www.econym.demon.co.uk/holetut/index.htm.
Regards,
Chris B.
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