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I appreciate the effort, but only the isosurfaces are troubling me. ;-)
I've replaced the noise3d with f_noise3d, played with values etc.., but
alas, no joy.
I think it must be changes in implementation of noise3d...maybe........I
don't know what I'm talking about. ;-p
All I know, is those isos used to work way back when I made the file.
*~*
Thanks,
ian
"Alain" <ele### [at] netscape net> wrote in message
news:498f5df2$1@news.povray.org...
> [GDS|Entropy] nous illumina en ce 2009-02-08 05:46 -->
>> Greetings,
>>
>> Going through my old files, I found an isosurface that I used to produce
>> a very interesting shape in an old version of MegaPov I think, but using
>> the functions.inc and f_noise3d I get literally nothing. I've tried
>> installing old versions of pov and megapov, but I can't seem to locate
>> the correct one, maybe someone will recognize the syntax and be able to
>> convert the following:
>>
>> #declare GridCubeOn = true;
>> #declare use_photons = false;
>>
>> #if (GridCubeOn)
>> #declare Foo =
>> function {(noise3d(8*x, 12*y, .01)*noise3d(12*x, .01, 8*z)*noise3d(.01,
>> 8*y, 12*z))/3}
>> #declare Foo1 =
>> function {noise3d(8*x, 12*y, .01)/3*noise3d(12*x, 8*y,
>> .01)/3*noise3d(8*y, 12*z, .01)/3}
>> #declare Foo2 =
>> function {noise3d(8*x, 12*y, .01)/3*noise3d(12*x, 8*y,
>> .01)/3*noise3d(8*y, 12*z, .01)/3}
>>
>> #declare GridCube =
>> isosurface {
>> function {
>> Foo
>> }
>> threshold 0.0001
>> scale 1.6
>> bounded_by {
>> box {
>> -4, 4
>> }
>> }
>> texture {
>> pigment {color rgb 0}
>> }
>> #if (use_photons)
>> photons {
>> separation 0.02*phd
>> #if(refl)
>> reflection on
>> #end
>> ignore_photons
>> }
>> #end
>> }
>>
>> #declare GridCube1 =
>> isosurface {
>> function {
>> Foo1
>> }
>> threshold 0.0001
>> scale 1.6
>> bounded_by {
>> box {
>> -4, 4
>> }
>> }
>> texture {
>> pigment {color rgb 0}
>> }
>> #if (use_photons)
>> photons {
>> separation 0.02*phd
>> #if(refl)
>> reflection on
>> #end
>> ignore_photons
>> }
>> #end
>> }
>>
>> #declare GridCube2 =
>> isosurface {
>> function {
>> Foo2
>> }
>> threshold 0.0001
>> scale 1.6
>> bounded_by {
>> box {
>> -4, 4
>> }
>> }
>> texture {
>> pigment {color rgb 0}
>> }
>> #if (use_photons)
>> photons {
>> separation 0.02*phd
>> #if(refl)
>> reflection on
>> #end
>> ignore_photons
>> }
>> #end
>> rotate 90*y
>> }
>>
>> object {
>> GridCube
>> scale 1000
>> translate <0,0,5000>
>> }
>>
>> object {
>> GridCube1
>> scale 1000
>> translate <2000,0,5000>
>> }
>>
>> object {
>> GridCube2
>> scale 1000
>> translate <-2000,0,5000>
>> }
>>
>> #debug "\nFinished Parse Of GridCube:"
>> #end
> I can't help you for your function.
>
> I can help with the pfotons part:
> Remove the photons from the finish. Add a photons{} block to the object.
>
> The photons block should be:
> photons{target reflection on}
>
> Just the abcence of a photons block prevent the shootong of photons toward
> the object.
>
>
> You also need this in the global_settings:
> #if(use_photons)photons{spacing 0.02*phd autostop 0}#end
>
> The presence of a photons block in the light_source is optional only
> needed if you want to sidable all or some of the photons treatment from
> that light_source.
>
> --
> Alain
> -------------------------------------------------
> You know you've been raytracing too long when you can describe in perfect,
> legal, pov syntax, how to re-create everything in your computer room using
> primitives and csg operations.
> fish-head
>
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