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Darren New wrote:
> Patrick Elliott wrote:
>> The interface is, in some ways, just as jarring as the documentation,
>
> Bwa ha ha!
>
> """
> This constraint assumes that the Y axis will be the axis that does the
> stretching, and doesn't give you the option of using a different one
> because it would require too many buttons to do so.
> """
>
> As if adding buttons for X and Z would suddenly make Blender have "too
> many buttons". :-)
Y constrains to the Y axis, but shift+Y constrains to the xz plane and
so forth. ;)
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