|
![](/i/fill.gif) |
Patrick Elliott wrote:
> The interface is, in some ways, just as jarring as the documentation,
Bwa ha ha!
"""
This constraint assumes that the Y axis will be the axis that does the
stretching, and doesn't give you the option of using a different one because
it would require too many buttons to do so.
"""
As if adding buttons for X and Z would suddenly make Blender have "too many
buttons". :-)
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
Post a reply to this message
|
![](/i/fill.gif) |