|
![](/i/fill.gif) |
Darren New wrote:
> You gotta love some of the open source documentation out there. I'm
> learning Blender right now, and some of the docs are kind of amusing.
> (They'd be downright annoying if it was commercial software, mind.)
> Makes you appreciate POV-Ray docs.
>
> """
> I don't know what this parameter does, but I've played around with it
> and gotten pictures like this...
> """
> I gotta wonder who would implement some change and not at least leave a
> note that says what the change is supposed to do.
>
>
> Another classic favorite:
> """
> The XYZ parameter replaces the old PDQ technique, making it faster and
> easier to get the same results."
> """
> ... which is great, if you've been using the software long enough to
> know what the PDQ technique was supposed to do. At least leave the
> documentation in for PDQ. :-)
>
>
> I know most programmers don't like to write documentation, but it's
> always a little jarring to me to run across something like that.
>
Ah, well. The interface is, in some ways, just as jarring as the
documentation, so, its a good match. ;) lol
--
void main () {
If Schrödingers_cat is alive or version > 98 {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
Post a reply to this message
|
![](/i/fill.gif) |