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Greetings,
I am working with the ray intersection macro provided by triple_r, which
works well, but I can't seem to get my epsilon value right. I think. Or I'm
doing something else wrong...maybe. (thought I'd just post the question with
the image, instead of three seperate posts to three seperate forums[image,
source and question, respectively]...seemed a better choice..apologies if I
was wrong)
What seems to happen is that with epsilon of 1.0-e10, only 1/2 of the glows
are drawn, including the wrong ones. Using 1.0e-1 I can get all of the glows
to draw, including the wrong ones. Values in between change little.
The ray intersection method seems to work fine for a single object like a
cube at e-10. Additionally it does not appear to matter which object I test
against.
Any ideas?
ian
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