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"Orchid XP v8" <voi### [at] dev null> wrote in message
news:498c31e4@news.povray.org...
> The only really useful elements I've discovered so far are speed (so you
> can skip the boring bits - or just run away once you've been spotted) and
> stealth. Turn on stealth, walk 10 paces, hide, turn off stealth, wait,
> turn on stealth, walk 10 paces, hide, turn off stealth, wait, turn on
> stealth, walk 10 paces.... it gets repetative very quickly.
Heh, well it will get repetitive if you play like that. :)
>
> (Also, I've discovered that people apparently can still kinda see you if
> you're moving. Fortunately, stealth lasts almost forever if you stand
> still. Not sure what happens if somebody actually walks into you...)
They will detect you when close and will start firing at you. The
thing to do (if you have enough charge left) is to move fairly quickly, and
away from them. They then 'lose' you again.
>
> The binoculars seem surprisingly unhelpful, and it's generally extremely
> hard to tell if there's anything hostile around.
No, they're quite good, if you get it right, the noc's will highlight an
enemy in a building.
> Love the way all the weapons have names like FY71. How memorable.
That's my favourite weapon, it will become your friend. (Well, until you
find the Gauss that is...) O.O
>
> Anyway, I discovered the multiple firing modes, but I have yet to figure
> out what any of them do.
Oh, well, let's see now. You'll have the 'sleep dart' - which puts enemies
to sleep for a while, and then there's the grenade launcher attachment,
(very handy against small vehicles, groups of enemies), and then you have
the incendiary bullets for the FY71 which apparently hit with a bit more
punch and catch things alight, (which I've never used).
I have at least figured out how to turn off
> iron sights and get a propper sight that you can actually use to hit
> things. That made the game significantly easier.
>
> You'd think with infinite armour and health, the game would be quite
> simple. But I've already died several times. (Especially when trying to
> figure out how to take down a tank using only an SMG...)
>
> As for "pick up the guns the bad buys have", that's what you do in FarCry.
> Unfortunately, in Crysis everybody seems to be armed either with pistols
> or shotguns, neither of which are very useful.
Yeah, you'll have to look for one. If it's a big group of enemies, then
there's usually one with something different - it might be a SCAR with a
better scope. Or when you're in a village, there's usually a better weapon
hidden in some back room, or out on the porch. Just look around basically.
;)
>
>> Speed mode is great. :) Try running and jumping at a rock in speed
>> mode. WEEEEEE! ;)
>
> I must admit, I haven't tried jumping in speed mode yet.
And switch to other powers when doing it. :)
>
>>> As yet, I have no idea what on earth strength mode might be useful
>>> for... ;-)
>>
>> Have you grabbed an NK yet?
>
> Er, no. Because if I got that close to one, I'd already be *dead* :-P
Oh, you can, just speed up to the guy with no weapons in hand and hit
'f', you don't have to have the 'grab' text showing. Then whilst holding
him, change to strength mode and throw him in the air! Lol...
>
>> Hit 'f' when it says 'grab', switch to strength mode and punch him (or
>> throw him)!
>
> Well, that's what happens in the video. (The 20-minute video that plays
> every time you launch the game and doesn't appear to be skippable...
> including the 16 sponsors of the game and the retarded "online experience
> is not rated" message. Let me guess, it also contains nuts, right?)
After the first logo, just tap the space bar continuously until the
main game HUD comes up. This also skips the vid.
But it turns out *most* of the stuff in the video can't be done
> in the real game.
>
>> Punch the cabins, punch everything.
>
> Won't that just result in injury?
Not a lot, but it's fun smashing their poor ickle homes with just a
coupla punches.. :)
>
>> Jump up rocks, jump up ladders
>
> Haven't seen any ladders yet. I have, however, seen a really freakin big
> flying monster, BTW...
Ooooo... They're comin' to GET YA!
Ladders, steps, yeah, there's loads of them.
>
>> jump over your enemies and whilst in mid-air, switch to cloak, turn
>> around and kill 'em all! :)
>
> Yes. Because you can get that close without dying. And, during the 0.5
> second flight time, you will be able to execute the 5-second "change suit
> mode" procedure. Not to mention that the guy's buddies will all be
> shooting at where they last saw you.
Are you using the middle mouse button to change suit modes? You should
as it's much faster. You just click and move your mouse in the direction of
where the suit mode is on the Hud. So if you want cloak, then click and move
the mouse back towards you and east to west diagonally until the suit mode
hilights. Release button and repeat often.
>
> Wouldn't it be simpler to just, you know, shoot the guy in the face if
> you're that close? One shot and you can hardly miss...
>
>>> PS. I also love the way that all the weapons you can pick up look
>>> *completely identical*, so you can't tell them apart. That's really
>>> helpful.
>>
>> Huh? Which ones?
>
> Well, there's a pistol - which looks like a pistol. And then there are
> several shotguns and machine guns, which all look... like a long black
> weapony thing. One of them is a shotgun (so it fires slowly, reloads even
> slower, needs reloading constantly, and has no ammo anywhere). Of the
> remainder, one of them fires accurately, one of them fires inaccurately,
> one of them is loud, one of them is quite quiet, one of them takes hours
> to reload, one of them takes a clip with 31 bullets, one of them takes a
> clip with 41 bullets... and I have no idea which is which!
Ah, you'll get used to it. :)
Here's a tip: Go into strength mode when using your scopes and about to
fire, it holds the rifle steadier for a better aim.
> (BTW... The characters look friggin *amazing*! And turning the graphics up
> to "high" really does make the game look even more awesome...)
<green>
>
> I'll let you know about the framerate. Which key is it to access the
> console?
Left of the 1 key.
Here's a whole list of console commands:
http://www.incrysis.com/images/stories/mocib/crysis_console_commands.txt
~Steve~
>
> --
> http://blog.orphi.me.uk/
> http://www.zazzle.com/MathematicalOrchid*
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