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Orchid XP v8 wrote:
> and anisotropic texture filtering
What does this mean, btw? I know what the words mean, but what effect does
it have on the visuals? Is it just that some of the filters that represent
anisotropic surfaces get their visuals improved, or does it apply to
surfaces based on real materials that are isotropic?
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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