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Thanks for posting this scene file. Had to play with it some.
I changed it a little, trying to make the water paths more obvious but I'm
not sure I succeeded.
All I did was add a texture layer onto the "bordo" going from dark to clear
for a wet concrete-look, also added exponent 0.67 to the water reflection to
darken that.
Image attached, without grass.
#declare t_bordo=texture {
pigment {
granite
color_map {
[0.0 rgbft <0.7,0.7,0.7,0,0>]
[0.2 rgbft <0.7,0.7,0.7,0,0>]
[0.3 rgb <0.9, 0.8, 0.7>]
[0.5 rgbft <1,1,1,0,0>]
[1.0 rgbft <1,1,1,0,0>]
}
turbulence 0.5
scale 1.2
}
}
texture {
pigment {
gradient y
color_map {
[0.0 rgbf 1/5]
[0.525 rgbf 1/4]
[0.55 rgbft <0.25,0.25,0.25,0.5,0.5>]
[0.575 rgbft <0,0,0,1,1>]
[1.0 rgbft 1]
}
scale 50
}
normal {
granite
turbulence 0.5
slope_map {
[ 0.0 <1,0> ]
[ 0.6 <1,0> ]
[ 0.6 <1,-1> ]
[ 1.0 <0,0> ]
}
scale 1.2
}
scale 0.01
}
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Attachments:
Download 'test_truchet_21-waterchange.jpg' (92 KB)
Preview of image 'test_truchet_21-waterchange.jpg'
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