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On Fri, 30 Jan 2009 17:19:54 -0200, nemesis wrote:
> Jim Henderson escreveu:
>> On Wed, 28 Jan 2009 18:46:27 -0800, Darren New wrote:
>>
>>> So you said "The GPL only affects those who modify the code." This is
>>> factually wrong, as evidenced by my example.
>>
>> No, it's not factually wrong.
>>
>> I just purchased X-Plane 9. It uses openAL, openGL and a slew of other
>> libraries.
>>
>> X-Plane is a proprietary software package that links to these libraries
>> which IIRC are licensed under the GPL.
>>
>> If Austin (the author of X-Plane) had incorporated the libraries into
>> his binary by compiling the code as part, then yes, he would've had to
>> license his whole software package under the GPL. He didn't and he's
>> within the requirements of using GPL libraries.
>>
>> The argument about "linking means you have to release your code under
>> the GPL" has been disproven time and time again.
>
> Hmm, this sounds weird. You mean dynamic linking an app against a GPL
> lib doesn't require one to GPL the app code as well? If so, what's the
> point of the LGPL?
I don't believe it does. But I've not done an in-depth look at the
differences between GPL and LGPL. I have read a lot of discussions about
it, though.
> And I didn't know OpenGL was GPL'd. In fact, it's a specification only.
> Are you talking about the mesa lib?
D'oh! Yes, Mesa is what I'm talking about, it provides libGL. However,
Mesa is X11/MIT licensed.
Jim
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