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Ok...I know I'm going to look like a bumbling idiot once I see the answer
(which is probably right in front of me) to this, but I have been trying
unsuccessfully for the last few days to integrate your example into this
relatively simple file, which I have attached, minus my (most probably
idiotic) attempts to rectify this issue. *slams head against brick wall*
There are definite disadvantages to working 3rd shift and going to college
in the day...it fries your brain, making otherwise trivial tasks impossible.
:-(
Nomatter where in my file I try to integrate those macros, or what object or
variable I attach them to, the result is the same...that being no difference
vs. what is obtained without said mods.
Is my problem that I need to construct my object within one loop instead of
two, and then to allocate generated vectors to an array contained within
said loop? I'm fxxin lost at this point. *prays for sleep*
TIA for any elucidation, disobfuscation, or even a swift kick in the ass.
:-D
ian
"triple_r" <nomail@nomail> wrote in message
news:web.497e527da7c34478ef2b9ba40@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmail com> wrote:
>> Thank you!
>> That does illustrate the concept quite effectively.
>>
>> Now my only task is to make that idea work with objects which are unioned
>> with glows in one loop and then translated via a second loop to different
>> positions.
>
> Instead, I would use vtransform() or something to build an array of the
> point
> coordinates as you build an object *without* glows. Then go back when the
> full
> object has been built, and just use that in place of the box in my
> example,
> applying it to each glow location. Whatever you do, don't attempt to use
> the
> macro on each individual piece!
>
> - Ricky
>
>
>
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Attachments:
Download 'blueStalk5.pov.txt' (6 KB)
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