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On 29-Jan-09 15:02, Michael Zier wrote:
> Am Thu, 29 Jan 2009 14:57:37 +0100 schrieb scott:
>
>> opposite way than it does to render it on screen. You can manually
>> tessellate that single quad by hand by deleting the face and then
>> creating two new faces the "better" way round.
>
> Why not select the "bad" edge and hit Ctrl-E -> Rotate Edge CW/CWW ?
That does not seem to work if the result is worse by a certain amount in
Blenders opinion. Hmm, sorry, I'll be the judge of that. I regularly
have to use scott's method :(
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