scott wrote:
>> I actually calculate the normals in ssRay. But should be just fine. By
>> inverting the normals, you' see a totally black monkey.
>
> Are you planning to have an option to use the normals saved in the file?
> Because on some meshes you want the flexibility of having parts smooth
> shaded and parts with sharp edges.
Most likely that will be an option at some point. But now I only wanted
to import some simple meshes for testing. Basic .obj support was enough.
The next thing to do is kd-tree and that is not that trivial. And first
I need to figure some other things out.
But once I have implemented kd-tree, things get interesting as I can
render scenes with MANY objects.
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