POV-Ray : Newsgroups : povray.off-topic : The most common 3D mesh file format? : Re: The most common 3D mesh file format? Server Time
9 Oct 2024 18:17:02 EDT (-0400)
  Re: The most common 3D mesh file format?  
From: Severi Salminen
Date: 29 Jan 2009 16:19:33
Message: <49821d65@news.povray.org>
scott wrote:

>> I actually calculate the normals in ssRay. But should be just fine. By
>> inverting the normals, you' see a totally black monkey.
> 
> Are you planning to have an option to use the normals saved in the file?
> Because on some meshes you want the flexibility of having parts smooth
> shaded and parts with sharp edges.

Most likely that will be an option at some point. But now I only wanted
to import some simple meshes for testing. Basic .obj support was enough.
The next thing to do is kd-tree and that is not that trivial. And first
I need to figure some other things out.

But once I have implemented kd-tree, things get interesting as I can
render scenes with MANY objects.


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