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Am Thu, 29 Jan 2009 15:07:03 +0100 schrieb scott:
>>> opposite way than it does to render it on screen. You can manually
>>> tessellate that single quad by hand by deleting the face and then
>>> creating two new faces the "better" way round.
>>
>> Why not select the "bad" edge and hit Ctrl-E -> Rotate Edge CW/CWW ?
>
> There speaks a man who knows Blender better than me :-)
>
> I kinda guessed there should be a faster way to do what I explained, but
> I couldn't find it...
Freut mich, dass ich helfen konnte... (I felt, it was time for your
German practice hour ;) )
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