>> opposite way than it does to render it on screen. You can manually
>> tessellate that single quad by hand by deleting the face and then
>> creating two new faces the "better" way round.
>
> Why not select the "bad" edge and hit Ctrl-E -> Rotate Edge CW/CWW ?
There speaks a man who knows Blender better than me :-)
I kinda guessed there should be a faster way to do what I explained, but I
couldn't find it...
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