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Severi Salminen escreveu:
>> What happened here?
>
> Good question. I wondered the same and that is actually caused by
> Blender. ssRay only knows about triangles so I let Blender triangulate
> all the quads. And it seems it did poor job... The same problems show in
> Blender when I import the exported mesh back. But anyway, it should be
> rendered correctly - only the model is a bit broken.
The exporter doesn`t seem ok, then. But that looks weirdly like a
glitch with the normal calculations. In Blender, you may try to do, in
edit mode (tab):
1) convert all to triangles CTRL+T
2) recalculate the normals CTRL+N
3) export
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