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Invisible wrote:
> Levels are "only" polygon meshes, after all.
Not really. There's buttons and triggers, moving stuff, the type of polygon
(whether you can push it, whether it moves, whether to save it in the saved
game file, etc), the data that helps the AI navigate (dunno if HL has this,
but Unreal does), etc etc. Probably not a whole lot of data, but then how
much data does one triangle take?
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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