"alphaQuad" <alp### [at] earthlinknet> wrote in message
news:web.497e8dba7180afa55e6ec0f00@news.povray.org...
>
> if you need elements in POV
> http://home.earthlink.net/~openuniverse/
> code and map links at the bottom
I have the numbers for ascending node and arg. of perihelion, but just
wasn't sure about using them for a real time simulation.
I remember seeing this being worked on long ago, very impressive. I didn't
have MegaPOV on this computer but now have looked at this after a couple
image map changes. Not sure where to tell it to see certain places yet but
maybe it will start to make more sense to me the more I go through it.
My goal was simplicity along with the unreal scaling to see everything at
once, of course it didn't stay as simple as I wanted and I'm easily confused
anyhow. ;^)
Bob
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