POV-Ray : Newsgroups : povray.off-topic : Crysis? : Re: Game technology Server Time
6 Sep 2024 15:18:59 EDT (-0400)
  Re: Game technology  
From: Invisible
Date: 27 Jan 2009 04:45:22
Message: <497ed7b2$1@news.povray.org>
scott wrote:

> Perhaps not, but why not just start with a basic map and see what you 
> can come up with code-wise?  You can probably use Haskell for this and 
> just use text output if you can't do graphics.  Start with a simple 2D 
> map with obstacles and a "target", then you can gradually make it more 
> complex and see how you get on.  Could be quite a fun little project 
> with loads of possiblities for expansion.

Hmm... I could build a simple PacMan game engine that accepts "user 
input" via TCP. And then I can either control it by hand, or write 
various computer programs to drive it... Interesting. ;-)


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