scott wrote:
> Perhaps not, but why not just start with a basic map and see what you
> can come up with code-wise? You can probably use Haskell for this and
> just use text output if you can't do graphics. Start with a simple 2D
> map with obstacles and a "target", then you can gradually make it more
> complex and see how you get on. Could be quite a fun little project
> with loads of possiblities for expansion.
Hmm... I could build a simple PacMan game engine that accepts "user
input" via TCP. And then I can either control it by hand, or write
various computer programs to drive it... Interesting. ;-)
Post a reply to this message
|