|
![](/i/fill.gif) |
>> Sure. But when you're talking about a polygon that's five or ten pixels
>> on a side on a modern-res screen, that stuff will be much less noticable,
>> methinks.
>
> True, but that's a hell of a lot of polygons. :-P
Not really compared to what a GPU can handle. If you assume each triangle
takes up 50 pixels (10x10 quad split into two), and you run at 1920x1200
res, that's only 46K triangles. Even an ancient GPU can handle that in real
time.
Post a reply to this message
|
![](/i/fill.gif) |