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scott wrote:
> Really, it's just clicking and dragging points until they line up with
> the image, it's not difficult or slow and you can get something that
> looks realistic very quickly.
http://www.hash.com/2007web/vm.htm
Check out exercise 10, which goes thru the whole exercise for an airplane.
> I used Wings for a bit but I didn't get along with it - it was awkward
> to modify meshes and it sometimes got confused about how the mesh was
> connected and I couldn't find a way to fix it.
Yes, me too. :-)
>> Interesting. HL2 is "only" a computer game, and so presumably has the
>> lowest possibly polygon counts, and yet it fills a 4GB DVD.
>
> Textures.
And sound. And game logic. And the levels are pretty f'ing huge, when you
think about it.
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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