>> I still find it completely incomprehensible that somebody sat down and
>> spent months placing 100k individual triangles by hand though...
>
> For the last time, NOBODY PLACES 100K TRIANGLES BY HAND!!!
FYI here are two screenshots of work-in-progress on that model. One is the
"rough" vertices I am placing by hand (63 on the front wing), you can see
the background images that I am using to line up the vertices.
The 2nd shows what it looks like once I turn on the mesh-smooth modifier
(now 6000 vertices, all generated totally automatically from the 63 I
placed). I can simply turn up the recursion depth (this is 3 levels) until
no triangle edges are visible for my specific purpose. Of course if the
mesh was to be used in a game, I might only use 1 or 2 recursion levels (any
maybe save the different levels for in-game level-of-detail control), but
for a render or export to POV I would maybe use 4 levels if it was going to
be rendered big.
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