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o_O'
I haven't the foggiest as to how to implement that...though it sounds
logical and seems like it would work.
I've never used the trace function, or vlength...you wouldn't happen to have
a link to an example would you?
This seems like one of those bugs that shouldn't have made it to the final
version, doesn't it? >_<
tia,
ian
"triple_r" <nomail@nomail> wrote in message
news:web.497c96aca7c344784f183f000@news.povray.org...
> "[GDS|Entropy]" <gds### [at] hotmail com> wrote:
>> Hey,
>>
>> Been bout a year since I've been around here, so, I hope everyone is
>> doing
>> well.
>> I was dicking around the other day and noticed that glows seem to show
>> through objects in MP1.21...or that I've done something wrong.
>
> I seem to remember the same problem. I would use the trace function to
> fix the
> problem. Shoot a ray from the camera toward the object. Call the glow
> point
> 'pt,' the camera point 'cam,' and the point you get shooting a ray from
> cam
> toward pt, 'tr.' Then if the ray doesn't hit the object at all, or if
> vlength(pt-cam) < vlength(tr-cam), draw the glow. In other words, if the
> ray
> hits the object before it reaches the potential glow, don't draw it.
>
> But there may be a simpler way...
>
> - Ricky
>
>
>
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