|
 |
Chambers wrote:
> In other words, you see no usefulness in having syntactic sugar. I
> think it's useful.
Especially when you want to chain methods together to make things work.
Writing
myCollection.Select(...).Group(...).Transform(...).Sort(...).Output()
is a lot more clear than
Sort(Group(myCollection.Select(...)).Transform(...)).Output()
just like writing
cout << 123 << endl << mystuff.xyz() << endl
is more clear than
cout.write(cout.write(123).endl(), mystuff.xyz()).endl()
or something like that.
Plus, it interacts with other syntax of the language that the compiler turns
into syntax like this. When your C++ sorting template has to know whether
the right call is myThing.compare(otherThing) or
MyUtil.compare(myThing,otherThing), it gets messy. That's exactly what this
is for, so it's pretty much just like what operator overloading is for.
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
Post a reply to this message
|
 |