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>> I spent 6 months on taught drawing classes. You know what? I *still*
>> suck at drawing.
>
> I've spent 3 years *living* in Germany, yet I still suck at speaking
> German, some things some people just learn quickly, and some slowly.
I'm still puzzled by Benny boasting about having a German girlfriend
even though he didn't speak German yet... How the hell does *that*
work?? o_O
>> You make it sound like all you have to do is practise and you can
>> become good at *anything*. This isn't actually true.
>
> I bet it is, you just have to define "good" and how long you have to
> practise for :-)
3 > 4 for sufficiently large 3, yes.
>> I don't remember. Maybe a week or two? After that I uninstalled it -
>> it *was* illegal after all...
>
> You spent two weeks rendering only spheres and cylinders - did you not
> think to yourself that maybe there was a bit more to it than this and go
> look?
Well, it *did* seem to have some pretty extensive texturing
facilities... I spent most of the time playing with that. However, as
far as shapes go, it seemed to only handle polygon meshes.
>> AFAIK, Google didn't exist in 1995. Even if it did, I didn't have an
>> Internet connection.
>
> I got a book from a bookshop called "3D Studio Max R3" or some such.
Our library tends to be very sparse on computer books. And I'm not going
to *buy* a book about something that I'm not even going to keep!
>> It didn't take me long to get a few simple images out of POV-Ray.
>> (OTOH, that comes with *a manual*...)
>
> And OTHO it's not terribly complex compared to 3D Studio or other
> commerical modelling/CAD software.
I'll take your word for that.
(Every day I see manufactured objects of such complexity that it seem
completely clear that whoever designed them must be using something a
tad more sophisticated than any of the software I've seen so far.)
> IIRC you posted something to the binaries group a long time ago and
> received some good pointers on how to improve - that's another good way
> to learn stuff, people are really helpful on here.
Actually, about that... I haven't poked my head in there for ages, but I
did recently. Wow, what the hell? Apparently the IRTC has shut down, the
POV-Ray HoF still has the same stuff it had in it 3 years ago, and the
POV-Ray images group seems really quiet... What went wrong?
> You should make your own wood:
> Combine that with some simple CSG (like the table at the bottom) and
> with Warp's tutorial and I fail to see how you can't come up with a
> halfway decent scene. But you have to spend TIME on it, don't expect it
> to look amazing after just 5 iterations.
Heh. When I think about all the time I've spent on POV-Ray, and how
feeble the results have been... POV-Ray renders stuff that's physically
correct (mostly), but that doesn't necessarily mean that it will look
"realistic" or "interesting".
My best creation so far:
http://www.zazzle.com/happy_birthday_pond_card-137647794293201138
Hardly impressive, is it?
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