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>> Other people can pick up a pencil, draw a few brisk strokes on a pad
>> of paper, and produce something the like of which I couldn't copy if I
>> had several hours to work on it.
>
> Very few people have the raw talent to just pick up a new medium and be
> good at it, for most of us we have to *practise* until we get good.
I spent 6 months on taught drawing classes. You know what? I *still*
suck at drawing.
> Spend the same amount of time you have with Haskell on anything else and
> you'll be surprised how good you get. Just don't give up after 1 day if
> you can't instantly become a genius.
I didn't give up after 1 day. I gave up after 6 months.
You make it sound like all you have to do is practise and you can become
good at *anything*. This isn't actually true.
>> Using a computer doesn't really improve matters either. I played with
>> a copy of 3D Studio Max - allegedly "the most powerful 3D program
>> ever". All I could get it to do was render spheres and cylinders.
>
> And exactly how many hours did you spend with it?
I don't remember. Maybe a week or two? After that I uninstalled it - it
*was* illegal after all...
> Did you even bother
> to search for a tutorial or did you just try to point and click
> everywhere?
AFAIK, Google didn't exist in 1995. Even if it did, I didn't have an
Internet connection.
> Complex 3D programs are not like Word where an average
> person can just rock up and start using it.
It didn't take me long to get a few simple images out of POV-Ray. (OTOH,
that comes with *a manual*...)
>> I've spent years fiddling with POV-Ray, and to this day I have yet to
>> produce anything high-quality. Everything I make is dull and boring,
>> with bad lighting and laughable texturing.
>
> Again, have you even looked for some tutorials or books on lighting and
> texturing?
I presumed that none exist online (or at least, no good ones), and I'd
have no idea where to find a book on such matters.
> I remember Warp has a good simple lighting tutorial
> somewhere that can give good results. Oh yes here it is:
>
> http://warp.povusers.org/povtips/
I've read it before - and yet the stuff I produce is still dull and
uninteresting.
It seems to matter how many or few lights I use, no matter what colour
they are, and no matter how I position them, the result is either too
dark or too bright or not enough contrast or a nausiating mixture of
colours or...
At least for texturing you can just use POV-Ray's excellent texture
libraries. (Well, if you want wood or stone anyway.)
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