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On Wed, 21 Jan 2009 14:28:28 +0000, Invisible wrote:
>>> WTF? Why would they - oh, wait... CSS malfunctions if you play it on a
>>> dual-core CPU. (Something to do with directly accessing the CPU's
>>> realtime timer - which, obviously, is different on each core!)
>>
>> Well, way back in the dark ages, they didn't really expect the CPU
>> clock speed to change, so their timings were based on how fast the
>> processor executes instructions. Of course, when faster systems started
>> coming out, they had to change their timing strategy.
>
> Heh. Delay loops FTW! :-/
There were TSRs written for MS-DOS that did just that for machines that
had faster processors but no turbo button. :-)
Jim
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