POV-Ray : Newsgroups : povray.off-topic : Current trends : Re: Current trends Server Time
6 Sep 2024 15:20:15 EDT (-0400)
  Re: Current trends  
From: Jim Henderson
Date: 21 Jan 2009 12:50:21
Message: <4977605d@news.povray.org>
On Wed, 21 Jan 2009 14:08:03 +0000, Invisible wrote:

>> Old Games. Programmers used to rely on the fact that the processor ran
>> at a brisk 4mhz, 12+mhz caused the game to run too fast to be playable.
> 
> WTF? Why would they - oh, wait... CSS malfunctions if you play it on a
> dual-core CPU. (Something to do with directly accessing the CPU's
> realtime timer - which, obviously, is different on each core!)

Yeah, something like that.  When nobody needed more than 640K, part of 
the "reason" was there was no need to write code that ran at a constant 
speed regardless of the processor speed.  Until you had "turbo" machines 
with 8-12 MHz, running a game like Pole Position at 3-4x normal speed 
made it difficult to play.

Jim


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