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On Wed, 21 Jan 2009 14:08:03 +0000, Invisible wrote:
>> Old Games. Programmers used to rely on the fact that the processor ran
>> at a brisk 4mhz, 12+mhz caused the game to run too fast to be playable.
>
> WTF? Why would they - oh, wait... CSS malfunctions if you play it on a
> dual-core CPU. (Something to do with directly accessing the CPU's
> realtime timer - which, obviously, is different on each core!)
Yeah, something like that. When nobody needed more than 640K, part of
the "reason" was there was no need to write code that ran at a constant
speed regardless of the processor speed. Until you had "turbo" machines
with 8-12 MHz, running a game like Pole Position at 3-4x normal speed
made it difficult to play.
Jim
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