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Invisible wrote:
>>> Hey, do you remember the old PCs that used to have a "turbo button"
>>> on the front? Why the **** would you ever turn that off?! o_O
>>
>> Old Games. Programmers used to rely on the fact that the processor ran
>> at a brisk 4mhz, 12+mhz caused the game to run too fast to be playable.
>
> WTF? Why would they - oh, wait... CSS malfunctions if you play it on a
> dual-core CPU. (Something to do with directly accessing the CPU's
> realtime timer - which, obviously, is different on each core!)
>
Well, way back in the dark ages, they didn't really expect the CPU clock
speed to change, so their timings were based on how fast the processor
executes instructions. Of course, when faster systems started coming
out, they had to change their timing strategy.
CSS failing on a dual-core is probably due more to race conditions, or
other synchronization issues.
>
> But of course, for Ultimate Speed you must use ultraviolet, together
> with components containing inks that will respond to it...
>
> (Seriously, you can buy cooling fluid that costs extra because it
> floureses under UV. WTF?)
You could use your computer to light up your 1960s vintage velvet posters
--
~Mike
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