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>> Hey, do you remember the old PCs that used to have a "turbo button" on
>> the front? Why the **** would you ever turn that off?! o_O
>
> Old Games. Programmers used to rely on the fact that the processor ran
> at a brisk 4mhz, 12+mhz caused the game to run too fast to be playable.
WTF? Why would they - oh, wait... CSS malfunctions if you play it on a
dual-core CPU. (Something to do with directly accessing the CPU's
realtime timer - which, obviously, is different on each core!)
> No, you must cram it full of LEDs! Not only does it need to be bright to
> get the speed gain, but it has to be blindingly bright. Because
> Blindingly bright = Blindingly fast, you see.
>
> for an extra 15% add a few fans with a flashing multi-color light
> show. You know the kind ...
But of course, for Ultimate Speed you must use ultraviolet, together
with components containing inks that will respond to it...
(Seriously, you can buy cooling fluid that costs extra because it
floureses under UV. WTF?)
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