clipka wrote:
> Ive <"ive### [at] lilysoftorg"> wrote:
>> And as mentioned in my other post, something strange does happen with
>> texture maps even when no radiosity is involved.
>
> Can you provide a sample scene for that, too?
>
> I bet if there is *one* mixup of ipoint vs. isect.IPoint (IPoint and
> Intersection->IPoint in the 3.6 code), then chances are there's more of this
> kind to be found...
>
>
Attached is a simple SDL file.
From my understanding T1 and T2 have to look identical, and they do in
3.6.1.
-Ive
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