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clipka escreveu:
> Ive <"ive### [at] lilysoftorg"> wrote:
>> #declare T_Floor = texture {
>> checker
>> texture {T_FloorWhite_simple}, texture {T_FloorWhite_simple}
>> rotate x*90
>> rotate y*45
>> scale 117.2/2
>> translate <-20.0, 0, 0>
>> }
>
> Ta-ding!
Good. But his previous texture definition used a finish block with
diffuse 1 and that is too high, I guess. The default is 0.6 if I'm not
wrong...
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