|
|
clipka wrote:
> Internally, the indirect illumination intensity is referred to as "ambient";
> maybe this led to some mixup of variables, causing this indirect illumination
> intensity to be mistakenly used as ambient term for additional texture layers -
> or something along these lines. Or it is just summed up for layered textures,
> instead of being weighted properly.
>
Just to make it clear. The layered textures did not cause this problem,
(maybe they cause artifacts if the max_trace_level is not high enough,
but this is another story). It is just the patterned texture statement.
texture {
checker // or anything else
texture {T1}, texture {T2}
...
}
And as mentioned in my other post, something strange does happen with
texture maps even when no radiosity is involved.
-Ive
Post a reply to this message
|
|