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On 17-Jan-09 18:55, Gilles Tran wrote:
> news:497### [at] hotmail com...
>> What would the knowledgeable people here recommend?
>> - use blender, perhaps a different primitive (I do use blender
>> regularly, but only the basics)
>> - wings or another program?
>> - any other suggestions?
>
> This sounds pretty straightforward to do with any commercial 3D
> application, either using parametric objects (spline-based etc.),
> vertex-based animation or deformers depending on what you want to do
> (FWIW just tried Blender for the umpth time and I'd rather not comment
> on it).
which one would you recommend (not that I have any spare money to burn).
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