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news:497### [at] hotmail com...
> What would the knowledgeable people here recommend?
> - use blender, perhaps a different primitive (I do use blender regularly,
> but only the basics)
> - wings or another program?
> - any other suggestions?
This sounds pretty straightforward to do with any commercial 3D application,
either using parametric objects (spline-based etc.), vertex-based animation
or deformers depending on what you want to do (FWIW just tried Blender for
the umpth time and I'd rather not comment on it).
G.
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