POV-Ray : Newsgroups : povray.off-topic : How to animate growth? : How to animate growth? Server Time
6 Sep 2024 09:17:59 EDT (-0400)
  How to animate growth?  
From: andrel
Date: 17 Jan 2009 06:21:51
Message: <4971BFB6.8010207@hotmail.com>
I may be trying to reanimate part of the earliest stages of the 
development of the heart. This is for educational purposes, just to be 
able to tell what is going on. We have microscopic reconstructions of a 
number of stages. The object is mainly 2 dimensional but highly curved. 
What I need to do is fit some object with far fewer parameters than the 
original voxel data. Do that for one stage and use only deformation to 
get to the next level that is in general more complicated. There has to 
be a smooth interpolation between stages and the should be UV mapped 
because we want to show additional data in color.

I think I can mostly get away with a set of bezier surfaces, but I did 
not like the control I had in blender when I tried something similar a 
few years ago. At that time I decided to fall back on Matlab to write 
the necessary SDL files. It seems to me that most of the support for 
animation in various programs is more aimed at animating objects than on 
growing and changing.

What would the knowledgeable people here recommend?
- use blender, perhaps a different primitive (I do use blender 
regularly, but only the basics)
- wings or another program?
- any other suggestions?


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